BREAKING  Arcade hits 14,000+ companies building interactive demos Kleiner Perkins leads $14M Series A Zapier: 80% more booked meetings Rudderstack doubles pipeline Wrike conversion up 65% Founded 2021 in San Francisco by two ex-Atlassians $21.5M raised to date Try before you buy — the demo, reinvented BREAKING  Arcade hits 14,000+ companies building interactive demos Kleiner Perkins leads $14M Series A Zapier: 80% more booked meetings Rudderstack doubles pipeline Wrike conversion up 65% Founded 2021 in San Francisco by two ex-Atlassians $21.5M raised to date Try before you buy — the demo, reinvented
Company Profile · Software · San Francisco

Arcade

The studio that turns "request a demo" into "try it right now."

Interactive DemosSaaSProduct-Led GrowthAI Video
Arcade brand image
Arcade's own calling card — a company that sells software by letting you poke at it first, naturally leads with a picture of itself.
Dateline · San Francisco

The product is doing the talking now

Somewhere right now a buyer clicks a button on a website and the software just… runs. No calendar link. No "a rep will reach out." No 40-minute call to watch someone else move a mouse. The buyer pans, zooms, clicks a hotspot, and decides for themselves whether the thing is any good. That little interactive walkthrough is an Arcade, and roughly 14,000 companies now make them.

Arcade is a San Francisco software company with about 98 people and one stubborn idea: the best salesperson for a product is the product itself. It builds the tooling that lets go-to-market teams record their software, polish it without code, and drop a clickable demo anywhere a buyer might be looking. The demos are called arcades, which is either charming or on-the-nose depending on your mood.

"The whole goal of our product is that you allow the customers to try before they buy."

Caroline Clark, Co-Founder & CEO
The Problem

"Schedule a demo" was always a small insult

Buying software used to involve a strange ritual. You wanted to see the product. The company wanted you to want to see the product. So they put a wall between you and it, labeled the wall "Request a Demo," and made you fill out a form to find out whether the thing you were already interested in actually worked.

The polite fiction was that this protected the buyer. It mostly protected the funnel. Product marketers, meanwhile, were stuck: a real interactive demo took engineering time nobody had, and a screen-recorded video aged badly the moment the UI changed. The choice was a stale video or a sales call. Neither let the buyer actually touch the product.

"Arcade started with interactive demos, but long term, it's about supporting the customer journey."

— Caroline Clark

That gap - between wanting to try software and being allowed to - is the tension Arcade was built to close. Everything the company has shipped since is a version of removing that wall.

The Founders' Bet

Two Atlassians who had earned trust the slow way

Caroline Clark spent years at Atlassian, where she was an early go-to-market member on Jira Service Desk - a place that famously grew by earning customer trust one honest step at a time, not by gatekeeping the product. Before that she sat on the other side of the table, in venture at Sequoia and Lightspeed, watching which companies actually converted interest into use. In 2021 she left investing to build.

Her co-founder, Rich Manalang, was a fellow Atlassian and became Arcade's technical engine as CTO. Charlie McGeorge signed on as the founding software engineer. The bet was narrow and a little contrarian: that the most valuable thing in a sales cycle is letting someone experience the product, and that this experience could be manufactured in minutes by a marketer with a Chrome extension rather than weeks by an engineering team.

Caroline Clark

Co-Founder & CEO

Ex-Atlassian (early Jira Service Desk GTM) and former investor at Sequoia and Lightspeed. Left venture to build the demo she always wished she had.

Rich Manalang

Co-Founder & CTO

Former Atlassian colleague and the technical force behind Arcade's recording, editing, and AI tooling.

Clark's years at Atlassian - earning customers' trust step by step - are exactly what inspired Arcade. The product just makes that trust faster to give.

— From interviews with Caroline Clark
The Product

Record. Polish. Embed. Done before lunch.

The mechanics are almost suspiciously simple. You capture a product flow with the Chrome extension or desktop app. Then, inside Creator Studio, you add the things that make a recording feel alive - pan and zoom, hotspots, callouts, custom variables, branching paths, and synthetic AI voiceovers. No code, no engineering ticket. Then you embed it on a website, drop it into an email, or share it as a link.

Capture

Chrome & Desktop

Record any product flow in a browser or app, including mobile recording.

Creator Studio

No-Code Editing

Pan/zoom, hotspots, branching, custom variables and callouts - all without engineering.

AI

Synthetic Voiceover

AI-assisted narration and content generation to personalize demos at scale.

Measure

Analytics + CRM

Engagement metrics and Salesforce sync tie demo views back to real pipeline.

The genius isn't the recording. It's that the marketer never has to ask engineering for permission again.

— The Arcade pitch, paraphrased

There's a Figma plugin for designers, integrations with Salesforce and Intercom, and exports for nearly any channel. The throughline: meet the buyer wherever they already are, and let them play.

Milestones

From a private beta to everywhere buyers look

2021

Founded in San Francisco

Atlassian colleagues Caroline Clark and Rich Manalang start Arcade and launch a private beta of interactive demos.

JAN 2022

$2.5M seed, first tranche

Upfront Ventures leads, with Sequoia, Bond and angels. Arcade ships "try before you buy" capabilities.

SEP 2022

$5M seed, second tranche

Foundation Capital's Joanne Chen leads; angels include Front's Mathilde Collin and Shippo's Laura Behrens Wu. Beta already counted 1,000+ companies and 4,000 demos.

NOV 2024

$14M Series A

Kleiner Perkins (Mamoon Hamid) leads, with Foundation and Upfront returning. Total raised reaches $21.5M.

2024–25

Creator Studio & AI

New editing studio and AI content generation push Arcade from demos toward broader product storytelling - now 14,000+ companies.

The Proof

The numbers that buyers and boards both like

Letting people touch the product before buying turns out to be good business - for the customer doing the buying and the team doing the selling. Arcade points to results across its user base, and they are the kind that survive a skeptical read.

What customers report after switching on Arcade
Self-reported customer outcomes · source: Arcade
Zapier
+80% meetings
Wrike
+65% conversion
Rudderstack
2x pipeline
Bars scaled for comparison; "2x pipeline" shown at full width. Figures as reported by Arcade.

"Zapier saw 80% more booked meetings. Rudderstack doubled pipeline. Wrike lifted conversion 65%."

— Arcade Series A announcement
Total Raised
$21.5M
Seed + Series A
Series A
$14M
Nov 2024 · Kleiner Perkins
Companies
14,000+
Building with Arcade
Team
~98
San Francisco

Customers range from developer platforms to enterprise tools - Zapier, Red Hat, New Relic, Rudderstack, and Wrike among them. The common thread is teams that would rather show their software than describe it.

The Mission

Empower teams to be great storytellers

Ask Clark what Arcade is really for and the answer drifts past "demos." The mission she repeats is about storytelling - giving go-to-market teams the ability to show a product in motion, beautifully, without waiting on anyone. The demo was just the first chapter. The longer arc is the whole customer journey: onboarding, education, support, every moment a person needs to understand what a product does.

"Empower teams to be great storytellers."

— Arcade's stated mission

It's a worldview as much as a product. If buyers learn best by doing, then the job of marketing isn't to describe software - it's to hand someone the controls and get out of the way.

Why It Matters Tomorrow

The wall is coming down, one click at a time

Software buying is sliding toward self-serve, and AI is making the demo itself something that can be generated, personalized, and updated automatically. Arcade is betting that the "schedule a call to see the product" button has a shelf life - and that the companies who win will be the ones brave enough to just show their work.

Go back to that buyer at the top of the page, the one who clicked a button and watched the software run. A few years ago that click would have produced a form and a wait. Now it produces the product. The wall labeled "Request a Demo" is still standing on plenty of websites. Arcade's whole job is to make it look, increasingly, like a relic.

The old demo made you ask permission to be sold to. The new one just lets you in.

— YesPress

Fun facts

Watch & demo

Links

Profile compiled from public sources including Arcade's blog, TechCrunch, Crunchbase, Orrick, and founder interviews. Figures are as reported by the company and may be approximate.