Breaking
$47M Series C closed at a reported $190M valuation 7M+ personalized sports moments delivered automatically 1.4M+ athletes filmed without a single camera operator One camera, twenty players, twenty different highlight reels From ski jumps to soccer pitches - the great Trace pivot $47M Series C closed at a reported $190M valuation 7M+ personalized sports moments delivered automatically 1.4M+ athletes filmed without a single camera operator One camera, twenty players, twenty different highlight reels From ski jumps to soccer pitches - the great Trace pivot
Sports Tech · Austin, TX

TRACE

The AI camera that films the whole field and hands every kid their own highlight reel.

// The robot videographer your sideline never had to hire.

Trace logo and AI sports camera branding
TRACE - the only film crew that fits on a tripod and never asks for a snack break.
Who they are now

A camera on a tripod. Forty pairs of eyes, none of them human.

Saturday morning, somewhere outside Austin. A wide-angle camera sits on a tripod at midfield while two dozen kids chase a ball. Nobody is holding a phone. Nobody is panning, zooming, or missing the goal because they looked down to text. The camera just watches - all of it, every inch of the pitch - and by the time the orange slices come out, each player's parent already has a highlight video that follows their kid, and only their kid.

That is Trace. It films a game once and edits it many times over, producing a separate, personalized cut for every athlete on the field. The pitch is almost suspiciously simple: youth sports generate millions of unforgettable moments and then promptly forget most of them. Trace remembers.

"Whether you're looking to play in college or just getting started, Trace will keep the moments that matter most to you one click away."

David Lokshin, Co-founder & CEO
The problem they saw

Filming a kid's game is easy. Filming your kid is not.

Every youth sports parent knows the ritual. You arrive with good intentions and a charged phone. You record forty minutes of a small figure who may or may not be your child. The one time they actually score, you are fetching water. The footage is shaky, the angle is wrong, and editing it into anything watchable would cost an evening you do not have.

Clubs that wanted real game film had two choices, both bad: pay a videographer, or accept a single fixed camera that captured everything and highlighted nothing. The data was there. The moments were there. What was missing was someone - or something - patient enough to find each player and tell their story.

"The footage always existed. The problem was that nobody had time to turn it into something a single player would actually want to watch."

The Trace thesis, paraphrased
The founders' bet

A GPS pioneer and his Harvard math kid walk onto a ski hill.

Trace did not start with soccer. It started in the snow. In 2011, father-and-son duo Anatole and David Lokshin founded AlpineReplay - an app that measured airtime, speed, and vertical drop for skiers and snowboarders. Anatole had helped build the GPS revolution as a former CTO of Magellan Navigation. David, an applied-mathematics graduate of Harvard who had briefly traded foreign exchange at Barclays, wanted to make action sports measurable, shareable, and comparable.

The hardware tracker, simply called Trace, clipped to a board and synced your GoPro footage to your stats. It was clever. It also taught the founders something more valuable than ski telemetry: people did not just want numbers. They wanted to see themselves. So the Lokshins made the bet that defines the company today - that the same sensor-plus-vision approach could find a single athlete inside a crowded frame and follow them automatically. They pointed it at the largest, messiest, most emotional video problem they could find: youth team sports.

"Make it measurable, make it shareable, make it comparable - then let the machine do the part humans hate."

The AlpineReplay-to-Trace through-line
The road here

From airtime to assists

2011

AlpineReplay is born. Anatole and David Lokshin set out to make action sports measurable. The legal name still reads AlpineReplay, Inc. to this day.

2014

The Trace tracker launches. A clip-on sensor that syncs GoPro footage with ski, snowboard and surf stats hits surf shops nationwide.

2018-2020

The pivot to the pitch. Sensors and computer vision get retrained on team sports. Trace becomes a soccer camera that films the whole field.

2021

TraceCam 2, Player Vision, Enhanced Capture. A record-breaking growth year and one of the largest video datasets in youth sports.

2022

$47M Series C. Led by Pelion Venture Partners at a reported $190M valuation, with 100+ planned hires and a new Austin HQ.

2025

Next-gen TraceCam. Refreshed PlayerFocus AI, MultiCam and AI Reels - now spanning soccer, baseball, softball and basketball.

The product

One setup. Then the machine takes over.

A coach or parent plants the TraceCam on its tripod and presses go. The camera films in wide angle while proprietary GPS sensors keep tabs on the players. Afterward, PlayerFocus AI does the tedious work no human wants: it finds each athlete in the footage and follows them, frame by frame, to build a video that keeps that player front and center.

TraceCam

A wide-angle AI camera and tripod that sets up in minutes and sees the entire field.

PlayerCam

PlayerFocus AI finds and follows every athlete, generating a personalized cut per player.

MultiCam

Multiple synchronized angles and tactical game views built for coaching and analysis.

AI Reels

Automatically edited highlight reels and custom downloads, ready to share or recruit with.

The result is faintly absurd in the best way: a single camera that produces twenty different movies, each one convinced it is about you.

"It's the only game-film platform that automatically edits and delivers personalized moments for each player."

Trace product positioning
The proof

The numbers behind the bet

The skeptic's question is fair: does any of this actually scale? Trace's answer is a dataset. By delivering moments automatically, game after game, it has built one of the largest video libraries in youth sports - the raw material that makes its computer-vision models sharper than a one-off camera ever could.

7M+
PERSONALIZED MOMENTS
1.4M+
ATHLETES SERVED
$47M
SERIES C (2022)
~130
EMPLOYEES
Funding stacked up
// Reported figures, in USD millions. The Series C did most of the heavy lifting.
Series C '22
$47.0M
Total raised
~$71.8M
Valuation
~$190M
Est. revenue
~$18.6M

Backers include Pelion Venture Partners (who led the Series C), Lakestar, Toba Capital and NextGen Venture Partners. On the field, clubs and leagues - from Legends FC to ECNL programs - have signed club-wide video partnerships, turning Trace from a parent's gadget into infrastructure for competitive youth soccer and recruiting.

"Trace went from a thing a parent buys to a thing a whole club runs on."

On the shift from D2C to club partnerships
The mission

Give every athlete a camera operator. Even if it's a robot one.

Strip away the funding rounds and the patents, and Trace is chasing something modest and stubborn: the conviction that every player deserves their own film, not just the team's star or the kid whose parent owns a good camera. Recruiting tape used to be a luxury. Trace treats it as a default.

It is a competitive market. Veo, Hudl and Pixellot are all circling the same fields. Trace's wager is that owning both the hardware and the personalization - the camera and the per-player edit - is the harder thing to copy, and the thing parents actually pay for.

"The competition films the game. Trace films the player."

The distinction Trace is betting the company on
Why it matters tomorrow

The orange slices, revisited.

Back to that Saturday field. The whistle blows, the game ends, and the camera comes off the tripod. Nothing about the morning looked like a tech demo - no operator, no fuss, just a kid who scored and a parent who, for once, was actually watching it live instead of through a screen.

By dinner, the highlight is on a phone. Not the whole chaotic match - just the parts that were about one player, found and followed and cut by a machine that never blinks. That is the quiet thing Trace changed: it did not add a camera to youth sports. It removed the person who used to have to point it.

Whether that becomes the default for a generation of athletes is the open question. But the bet the Lokshins made on a ski hill - that people want to see themselves, and that a machine can do the watching - looks a lot less speculative than it did in the snow.

"It didn't add a camera to youth sports. It removed the person who had to point it."

The closing scene
Spread the word

Share Trace