BREAKING - Forbes 30 Under 30 2025, Retail & Ecommerce EMPERIA - $10M Series A CLIENTS - Dior, Burberry, Bloomingdale's, Harrods, Christie's HQ - Camden, London / New York FOUNDED - 2018 with CTO Simonas Holcmann BREAKING - Forbes 30 Under 30 2025, Retail & Ecommerce EMPERIA - $10M Series A CLIENTS - Dior, Burberry, Bloomingdale's, Harrods, Christie's HQ - Camden, London / New York FOUNDED - 2018 with CTO Simonas Holcmann
Profile / Immersive Commerce / London-New York

Olga Dogadkina

Put on a VR headset in a Microsoft meeting in 2017. Took it off, started a company. Now Dior, Burberry and Harrods buy their virtual stores from her.

Olga Dogadkina, co-founder and CEO of Emperia
Dogadkina in the Emperia office - the CEO of a company whose product exists mostly in browsers other people open.
The Company

She sells stores to brands that already have stores.

Emperia builds virtual stores. Not app-store apps, not headset experiences, not metaverse land parcels, but browser-loaded 3D environments where a shopper can walk through a rendered Dior boutique on a laptop and then buy the bag. The company is nine years younger than the iPhone and has been used by, among others, Dior, Burberry, Bloomingdale's, Tommy Hilfiger, Harrods, Giorgio Armani, Lacoste, Dom Pérignon, Christie's and Getty Images. Olga Dogadkina, thirty-something, Russian-born and London-trained, is the co-founder and CEO.

Emperia's clients, one notices, already have stores. Real ones, in expensive neighborhoods, staffed by trained associates. Dogadkina's proposition is that this is not the argument against a virtual store but the argument for one. If a brand has spent decades building a physical vocabulary - the marble, the lighting, the exact spacing between mannequins - it needs somewhere online that isn't just a product grid to say all of that in.

The other part of the pitch is quieter and more technical: you do not need a headset. Emperia's environments run in a browser, which is a specific and deliberate bet. Around 2018, when the company was founded, the going assumption in immersive tech was that consumers would eventually own VR devices and step into shared virtual worlds. Dogadkina's team built for the world where they do not. That call has aged well.

Emperia is headquartered at 5 Hawley Crescent in Camden, a stretch of London historically associated with music television and now, apparently, with 3D commerce. The company has around fifty employees, raised a $10 million Series A in early 2023, and has been building on Unreal Engine 5 - the same game engine that renders large chunks of contemporary console gaming. That's what a Dior virtual boutique is made of underneath: game-engine geometry, textured with luxury retail.

The strange specific here is the client list. It reads less like a startup's early adopters and more like a Christie's auction catalogue. Emperia has managed to make itself the default vendor for a category most luxury houses did not know they needed until roughly the pandemic, and by the time the metaverse cycle turned cold, it had graduated from "interesting experiment" to "quiet infrastructure." Dogadkina has been running the company through all of it.

Who is actually shopping the platform.

Emperia's public client list is unusually front-loaded with names that would be a coup for any single startup, and unnervingly complete when read together.

Dior
Burberry
Bloomingdale's
Harrods
Tommy Hilfiger
Giorgio Armani
Lacoste
Dom Pérignon
Christie's
Getty Images
Hugo Boss
Tokens.com
By The Numbers

Emperia, roughly.

2018
Founded
$10M
Series A
~50
Employees
12+
Named Luxury Clients
It just blew my mind. I thought - this is what's going to change the way people shop. - Olga Dogadkina, on trying VR for the first time in 2017
Origin

The Microsoft demo.

In 2017 Dogadkina was consulting for Microsoft on a fashion-related project. Somebody handed her a VR headset. What she was supposed to do, presumably, was write a strategy deck about content and channels. What she did instead was start a company.

Her academic path had already lined the runway. An undergraduate at the University of the Arts London in International Fashion Management, focused on retail, followed by an MSc at the University of Westminster in Entrepreneurship, Innovation and Enterprise Development. Fashion, retail, entrepreneurship - the sequence looks in retrospect like it was set up to converge on exactly one company.

Her parents, she has said in interviews, ran their own businesses in Russia. Father in advertising, mother in real estate. It is not a coincidence that Emperia sells to brands - the advertising side - and builds virtual real estate for them - the property side. She has essentially recombined her parents' businesses into a game engine.

The other founder is Simonas Holcmann, Emperia's CTO. Dogadkina publicly credits him with sharing what she calls "this crazy ride" from the start. In an industry where solo-founder narratives dominate the press, Emperia's org chart has always had two names at the top.

By the time the metaverse cycle peaked in 2022 and Emperia signed a partnership with Tokens.com to offer virtual storefronts to fashion brands, the company had a working thesis, working clients, and a product that did not depend on any specific piece of hardware. When the cycle collapsed, Emperia kept selling stores.

Timeline

Seven years, one thesis.

2017
Consulting for Microsoft on a fashion project. Tries VR for the first time. Decides shopping is about to change.
2018
Co-founds Emperia in London with CTO Simonas Holcmann. Early clients come from the commercial art gallery world.
2022
Emperia partners with Tokens.com to offer virtual storefronts to fashion brands. Launches Bloomingdale's virtual store.
2023
Closes $10M Series A. Shortlisted for RTIH Innovation Awards. Delivers Hugo Boss's "Boss House Bali" virtual experience.
2024
Emperia turns five. Unveils new Unreal Engine 5 creator tools. Client roster now includes Dior, Burberry, Harrods, Christie's.
2025
Named to Forbes 30 Under 30, Retail & Ecommerce.
Being a founder is by far the most challenging and rewarding career journey - a journey of ups and downs, of breaking down walls, putting out fires. - Dogadkina, on Emperia's fifth anniversary, 2024
Product Philosophy

No headset. No code. No excuses.

Browser-first

Emperia environments run without a head-mounted device. The bet: mainstream retail wasn't going to put a Quest on every shopper's head.

No-code creator tools

Brand teams design virtual environments without engineers. The platform aims to move design decisions to the marketing side of the org.

Unreal Engine 5

The rendering stack is the same one behind current-generation console games. Retail environments are getting the graphics budget of Fortnite.

Analytics dashboard

Everything a shopper does in a virtual store is measurable. That's how brands justify the spend against a normal e-commerce site.

Multi-device

Same environment on desktop, mobile and headset. The stack is chosen so no channel is second-class.

E-commerce integration

Products in the virtual store connect back to the brand's existing checkout. The point is to sell things, not to be an art project.

Voice

In her own words.

On the cycle

"We've seen the world going from 'VR is never going to work' to spatial computing and immersive commerce being on the radar of just about every corporate."

On restlessness

"If I saw a ceiling, I'd become bored."

On the hardware call

"I feel immensely happy VR devices have gone a long way, and that our tech doesn't require a head mounted device."

Interesting Bits

What we couldn't fit above.

She mentors the British Fashion Council

Advising member designers on e-commerce strategy while also running a company that sells them e-commerce infrastructure. The dual role is unusual and, as of this writing, not obviously a conflict.

Camden HQ

5 Hawley Crescent, London NW1. Same postal district that once housed MTV Europe. Now houses a game engine dressed up in Dior.

The dual base

Company is British-registered but Dogadkina is listed as based in New York. Emperia's client geography made that decision for her.

Forbes 30 Under 30

Class of 2025, Retail & Ecommerce. The list is a lagging indicator - Emperia's client roster had already made the case.

The Boss House

Hugo Boss's "Boss House Bali" virtual experience, built by Emperia, is one of the projects Dogadkina points to when asked what the platform can actually do.

Forbes Technology Council

She contributes to it. Which means the same person who is delivering the tech is also, quietly, shaping the trade press narrative around it.

FAQ

The obvious questions.

Who is Olga Dogadkina?

She is the co-founder and CEO of Emperia, an immersive commerce platform based in London that builds virtual stores and 3D brand experiences for luxury and retail brands.

What is Emperia?

A no-code virtual environment platform. Brands including Dior, Burberry, Bloomingdale's, Tommy Hilfiger and Harrods use it to build browser-based immersive stores and experiences.

When did she start Emperia?

2018. Co-founded with CTO Simonas Holcmann.

How did she come up with the idea?

She tried virtual reality for the first time in 2017 during a Microsoft fashion consulting project and decided it would change how people shop.

What awards has she won?

Named to the Forbes 30 Under 30 Retail & Ecommerce list in 2025. She is also a British Fashion Council mentor and a Forbes Technology Council member.

Elsewhere

Where to look next.

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