Chapter OneWho They Are, Right Now
It is 9:14 on a Tuesday somewhere, and on a digital canvas the size of a city block, 47 people are dragging yellow rectangles. Someone in Dublin draws an arrow. Someone in Sao Paulo writes "actually, this is the real problem." A facilitator in Denver hits a timer. This is a Mural. It is also, statistically, how a meaningful slice of the Fortune 100 makes decisions on a Tuesday.
Mural is a visual workspace - an infinite canvas with sticky notes, voting, timers, frameworks, and now an AI that can cluster a hundred half-formed ideas into the three you should actually argue about. The company is fourteen years old, headquartered in San Francisco, and run on the conviction that the best meetings produce artifacts, not minutes.
Chapter TwoThe Problem They Saw
Back in 2011, "remote work" was something contractors did and apologized for. Meetings happened in conference rooms with marker-streaked walls. The decisions made in those rooms - which feature ships, which pitch wins, which team gets the budget - rarely survived the wipe of an eraser. The whiteboard, it turned out, was load-bearing furniture. Nobody had built the cloud version yet.
Mariano Suarez-Battan, then designing online games, kept running into the same wall. His collaborators were in Buenos Aires, San Francisco, and three time zones in between. The good ideas happened in the messy middle of a sketch, not in the polished slide that followed. There was no software for the messy middle. So he, Agustin Soler, and Patricio Jutard set out to build it.
Chapter ThreeThe Founders' Bet
The bet was unfashionable. In 2011, enterprise software was supposed to be ruthlessly structured - rows, columns, dropdowns, the comforting cage of fields. Mural proposed the opposite. A blank canvas. Drag whatever you want, wherever you want. Let the team's chaos resolve itself into structure.
Suarez-Battan had earned the right to make an unfashionable bet. His previous company, the game studio Three Melons, had been acquired by Disney's Playdom in 2010. He could have done anything next. He chose to build a tool that, in his telling, was the thing he had wished existed in his last job. There is a long tradition of founders scratching their own itch. This itch happened to also belong to most knowledge workers on Earth.
The early years were patient. Mural existed for nearly a decade before it became a household name in product and design circles, and longer before the broader business world noticed. The team stayed small. The product stayed weird. The thesis stayed the same: meetings should make something.
Chapter FourThe Product
Open a Mural and you get an infinite zoomable canvas. You also get the thing that quietly separates Mural from the cleaner-looking competition: facilitation tools. There is a feature called Summon, which forces every participant's view to follow yours - the digital equivalent of pointing at the whiteboard and saying "everyone, look here." There is Private Mode, which lets people brainstorm without copying each other. There is a Voting feature. A Celebrate button. A Timer that nobody can secretly ignore.
These details look small. They are not. They are the difference between a tool a designer uses alone and a tool a 47-person workshop survives. Mural is engineered for the human running the meeting, which turns out to be the person enterprise software historically forgets.
Then there is Mural AI. It will summarize a sprawling canvas in a paragraph. It will cluster sticky notes into themes. It will generate a mind map from a prompt. It is not magic - the magic still belongs to the team - but it shortens the distance between "we had a great session" and "here is what we decided."
A Company Timeline
14 years, 1 canvas, several plot twists
Chapter FiveThe Proof
The customer list reads like an airport bookstore business section. IBM. Atlassian. Intuit. Autodesk. USAA. Steelcase. Mural reports use inside nearly 80% of the Fortune 100. Not all seats. Not all teams. But somewhere in those organizations, a product manager is dragging stickies on a Mural canvas right now, and her org chart did not strictly require her to ask permission.
That is the more interesting story. Mural grew the way Slack and Figma grew - one team at a time, bottom-up, until IT noticed and either embraced it or paid for it twice. Visual collaboration software is, mercifully, hard to make boring.
Funding Rounds, Stacked
Cumulative capital, in USD millions
Chapter SixThe Mission
Officially: inspire teams to be more creative and effective together, regardless of location. Unofficially: rescue meetings from themselves. Both versions are accurate. The company exists because a one-hour conversation between seven people, in 2025, is still one of the most expensive things a knowledge company does. Mural's argument is that the cost is only worth it if something comes out the other end you can see.
It is a remote-first company because it has been one since long before the term acquired its current freight. The team is distributed across the Americas and Europe. The engineering culture lives in Buenos Aires. The leadership lives, mostly, in San Francisco. The whole company runs on its own product, which is either a useful proof or an inevitability, depending on how cynical you feel today.
Chapter SevenWhy It Matters Tomorrow
The next frontier is obvious and Mural is already on it: AI inside the canvas. Not as a chat box in the corner, but as a participant. Cluster these. Summarize that. Turn this brainstorm into a project plan. The risk is the AI flattens the very mess that made the canvas useful in the first place. The opportunity is that AI gets to absorb the mess, so humans can spend the meeting arguing about what to do, not what was said.
The competitive landscape is crowded - Miro is bigger, Figma is faster, Microsoft is bundled - but Mural has a thing the others have to chase: the facilitator's perspective. The people who actually run workshops have built a small religion around it. That is a hard moat to dig later.
And so, back to Tuesday morning. The canvas is filling up. The arrow drawn from Dublin connects to the note from Sao Paulo. The timer hits zero. Somebody hits Summon. The team converges, votes, decides, and the artifact - the whole messy, beautiful, voted-on, color-coded thing - persists. The eraser, for once, is locked in a drawer.