BREAKING Lucra closes $20M Series B led by ARK Invest ARK's first lead check into a non-AI startup Founder Dylan Robbins met the investor over a game of darts Lucra powers real-money gaming for Dave & Buster's, Five Iron Golf, Chess King Skill-based gaming live in 44 states BREAKING Lucra closes $20M Series B led by ARK Invest ARK's first lead check into a non-AI startup Founder Dylan Robbins met the investor over a game of darts Lucra powers real-money gaming for Dave & Buster's, Five Iron Golf, Chess King Skill-based gaming live in 44 states
Founder & CEO · Lucra

Dylan Robbins

He turned a habit of tracking bets with friends into the software brands now use to run real-money competition inside their own apps.

Dylan Robbins, founder and CEO of Lucra
Dylan Robbins, founder and CEO of Lucra
$41.6M
Total raised
$20M
Series B (ARK-led)
44
States live
2019
Lucra founded
The Profile

The bar-game infrastructure of American play

Dylan Robbins runs a company that most people have never heard of but may already be using. Lucra, the New York business he founded and leads, does not want to be a destination. It wants to be the plumbing. Its software lets brands drop peer-to-peer, real-money competition straight into the apps their customers already open every day, from golf simulators to arcade chains to chess platforms. When someone challenges a friend to a round and puts a few dollars on it, Lucra is the layer settling the score.

That positioning is deliberate, and it is recent. Lucra spent its early life as a consumer app where friends could compete on sports and pickup games. In the summer of 2023, Robbins tore that model up and rebuilt the company as a business-to-business-to-consumer operation: an SDK, a kit of software other companies install to run competitions under their own brand. The pivot swapped the grind of acquiring individual users for the leverage of selling to enterprises. Within three months of shifting, the company had signed seven B2B deals. Clients now include Dave & Buster's, Five Iron Golf and Chess King.

The market Robbins describes for all this is not modest. "Our TAM is almost every American that's 18 to 70," he has said, a line that is equal parts sales pitch and statement of intent. Lucra operates as skill-based gaming in 44 states, which the company estimates covers about 95% of the US population. The premise is that competition, with real stakes and a permanent leaderboard, is a form of engagement brands have never been able to offer cleanly, and that a loyalty program built on winning is stickier than one built on points.

“You never know who you're talking to. Just go around, be nice, meet people, have fun.” - Dylan Robbins, on how Lucra met ARK Invest

A raise that started at a dartboard

The story Robbins tells about landing his lead investor has become the memorable part of Lucra's public narrative, and it is worth telling straight. The relationship with ARK Invest, the fund that led Lucra's $20 million Series B in 2026, did not begin in a pitch meeting. It began at a dartboard in a New York bar. Robbins struck up a conversation with a stranger over a few games. The man mentioned he worked at ARK. Robbins told him about Lucra. That casual introduction connected him to ARK's investment team, which wrote a small check in his Series A and, rounds later, came back to lead the B.

It is the kind of anecdote founders love because it flatters luck, but Robbins draws a working lesson from it rather than a lucky one. Be around. Be decent to people. Stay curious about whoever is standing across the table, because you cannot know in advance which conversation matters. For a founder, that is less a charm offensive than a discipline.

Selling a non-AI company to an AI market

The Series B did not come easily, and the reason had nothing to do with Lucra's numbers. Robbins was raising in the fourth quarter of 2025, at the height of investor obsession with artificial intelligence. By his account, roughly one in every three calls ended almost before it started, with the investor cutting in to say they were only writing checks for AI now.

Rather than argue the market was wrong, Robbins changed how he told his own story. He rewrote his deck to address AI in the opening lines. His reframed argument ran on two tracks: if AI delivers on its promise and hands people more free time, they will spend some of it competing and playing with friends, which is good for Lucra; and if AI does not deliver, then a company with nothing to do with it starts to look like sensible diversification in an overheated portfolio. He has been clear that he did not see this as a trick so much as reading the room and placing his business inside the conversation everyone was already having.

The result was notable beyond the dollar figure. ARK Invest, a fund closely identified with technology bets, led the round, and the deal was reported as the firm's first time leading an investment in a startup that is not built around AI. For a company selling real-money competition, that vote of confidence carried a particular weight, given that ARK had previously taken losses on Skillz, an earlier skill-gaming platform in the same neighborhood.

From the trading floor to the leaderboard

Robbins did not arrive at gaming from the games industry. He came from finance. He studied at Duke University as an undergraduate and later earned an MBA from Stanford's Graduate School of Business. His working years before Lucra were spent inside institutions that live and die by markets: a summer at Credit Suisse, then an analyst role at Goldman Sachs starting in 2015, followed by a stint at the quantitative investment firm AQR Capital Management.

It was at Goldman that he met Michael Madding, who would become his co-founder and Lucra's COO. The two bonded, as many colleagues do, over sports, and specifically over the friendly wagers they tracked with friends on their phones. That informal habit exposed three things their group chats could not give them: bets that settled immediately, odds and spreads they could customize, and a permanent leaderboard to make the bragging rights stick. In 2019 they set out to build the product they wished existed.

“Our TAM is almost every American that's 18 to 70.” - Dylan Robbins, on Lucra's addressable market

What comes next

By 2021, Lucra's early product had reached roughly 50,000 active customers and about $15 million in handle. The 2022 Series A brought in $10 million from investors including Raptor Group, SeventySix Capital and Victress Capital, alongside a roster of athletes and team owners. The 2023 pivot to selling infrastructure reset the growth model, and the 2026 Series B gave the company fresh capital to expand what its SDK can do, including partnerships to build out mini-games.

Robbins' stated ambition is to make Lucra the default, ubiquitous provider of white-label real-money gamification, the layer that any consumer brand can switch on. It is a large bet, and he talks about it as one. His approach to venture capital, in his own framing, is to swing for the fences. Whether the fences are as wide as "almost every American" is the open question. What is settled is the shape of the company he has built to try: not a game, but the machinery underneath a lot of them.

By the numbers

Funding, round by round

Series A
2022
$10M
Series B
2026
$20M · led by ARK Invest
Total
to date
~$41.6M raised
The path

From Goldman to a gaming platform

2014
Summer analyst at Credit Suisse.
2015
Joins Goldman Sachs as an analyst, where he meets future co-founder Michael Madding.
2017
Moves to quantitative investment firm AQR Capital Management.
2019
Co-founds Lucra to fix the friendly wagers he and Madding tracked by hand.
2021
Lucra reaches ~50,000 active customers and roughly $15M in handle.
2022
Closes a $10M Series A led by Raptor Group, SeventySix Capital and Victress Capital.
2023
Pivots from a consumer app to a B2B2C SDK; signs seven enterprise deals within three months.
2026
Raises a $20M Series B led by ARK Invest, the fund's first lead into a non-AI startup.
In his words

Three lines that explain the strategy

“You never know who you're talking to. Just go around, be nice, meet people, have fun.”

“Our TAM is almost every American that's 18 to 70.”

“If AI works, people have more free time to play. If it doesn't, a non-AI bet looks like smart diversification.”

Watch

Dylan Robbins on building Lucra

Off the record

Things worth knowing

01

The most important investor relationship of his company started over a game of darts, not a pitch meeting.

02

He and co-founder Michael Madding met roughly a decade ago while both working at Goldman Sachs.

03

Lucra runs as skill-based gaming in 44 states, covering an estimated 95% of the US population.

04

His original itch was simple: bets that settle instantly, custom odds, and a leaderboard that never resets.

Questions

Frequently asked

Who is Dylan Robbins?

Dylan Robbins is the founder and CEO of Lucra, a New York-based company that provides brands with white-label software for running peer-to-peer, real-money gaming and competitions inside their own apps.

What is Lucra?

Lucra is a real-money gamification platform. Its SDK lets enterprises embed skill-based competitions and friendly wagers directly into their products, functioning as a modern loyalty and engagement layer.

How much funding has Lucra raised?

Lucra has raised roughly $41.6 million in total, including a $10 million Series A in 2022 and a $20 million Series B led by ARK Invest announced in 2026.

What is Dylan Robbins' background?

Before Lucra, Robbins worked as an analyst at Goldman Sachs and AQR Capital Management. He earned an undergraduate degree from Duke University and an MBA from Stanford's Graduate School of Business.

How did Lucra connect with ARK Invest?

Robbins met an ARK employee by chance while playing darts at a New York bar. That introduction led to a small ARK check in Lucra's Series A, and ARK later led the company's $20 million Series B.

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