He built a 120-inch immersive screen that sits on your desk, uses a standard HDMI cable, and requires absolutely no headset. The physics of light does the rest.
Right now, Barmak Heshmat is running Brelyon from San Mateo, California, shipping displays to defense contractors, flight simulator builders, and Wall Street trading floors. His product - Ultra Reality - does something that sounds impossible: it generates a panoramic 120-inch-equivalent visual field from a desktop footprint, without anything touching your face.
The technology works by intercepting light before it reaches your eyes and recalculating the wavefront in real time. Specifically, Brelyon's displays manipulate "different properties of light, specifically the wavefront of the electric field" through a computational layer that runs shader programming and inference microservices. The result is true optical depth - not simulated, not 2D with tricks - in a form factor that plugs into any computer via HDMI.
Heshmat has a name for what his company is doing: adding a new layer of control between the world of computers and what your eyes see. Everything before Brelyon, he argues, skipped that layer entirely.
We are adding a new layer of control between the world of computers and what your eyes see.
- Barmak Heshmat, Founder & CEO, BrelyonHeshmat did not arrive at this by accident. His doctorate - earned at the University of Victoria in 2013 - was in optoelectronics and nanomaterials. His dissertation work produced a terahertz receiver with sensitivity an order of magnitude beyond the then-state-of-the-art. That is not an incremental improvement. That is a new instrument.
From Victoria he went to MIT, joining the Camera Culture group under Ramesh Raskar. There, he led the "inverse problems in light propagation" subgroup - a research unit that, in plain terms, worked on making cameras see things they logically should not be able to see: through fog, around corners, inside closed books. His team used femtosecond laser pulses to photograph light in motion at a trillion frames per second.
Before founding Brelyon, he spent time as head of optics at Meta's augmented reality division - leading the engineering team, filing patents, observing from the inside exactly what makes AR headsets uncomfortable, impractical, and limited. That vantage point sharpened the question he would spend the next chapter answering.
Brelyon's product is not a bigger monitor. It is a different contract between optics and human perception.
Brelyon controls the wavefront of light's electric field - not just pixel brightness or color. This allows the display to simulate true optical depth layers, giving the brain's visual system genuine distance cues without any lens, headset, or eye-tracking hardware.
A processing layer between the graphics card and the display runs shader programming and inference microservices to recalculate and reshape light in real time. Compatible with any standard HDMI source - no custom drivers, no SDK, no software changes required.
The Ultra Reality flagship creates the visual experience of a 120-inch screen in a unit approximately 10 feet wide and 3 feet deep - desk-scaled. Ultra Reality Mini shrinks that further. Both ship to customers today.
People dislike wearing devices on their faces for extended periods, whereas screens have been used comfortably for 50 years.
- Barmak Heshmat, on Brelyon's founding thesisLEAD: LOCKHEED MARTIN VENTURES + E14 FUND (MIT) | TOTAL: $18.8M
Ranked top 1% among ~450,000 participants in Iran's national university entrance exam - one of the world's most competitive academic selection processes.
Invented a THz receiver with order-of-magnitude better sensitivity than the state of the art - a result that would define the trajectory of his doctoral work and his entire career.
Published 20 peer-reviewed journal papers in optics, photonics, and computational imaging. Filed 8 patents spanning displays, imaging, and optics systems.
"THz-time gated imaging" paper ranked 3rd among 794 articles of similar age in Nature Communications (2016). "Optical brush" imaging featured on MIT's spotlight cover the same year.
Five-time TEDx invited speaker. Also presented at NASA's Cross-Industry Innovation Summit and the ITU AI for Good summit. Runs the "Future Avenues" YouTube channel independently.
Raised $18.8M for Brelyon from Lockheed Martin Ventures, LG Technology Ventures, Corning, E14 Fund (MIT), UDC Ventures, and Franklin Templeton. Brelyon displays in active commercial deployment as of 2024.
MIT Technology Review 35 Under 35 semi-finalist (2017). Received NSF grants for time-resolved imaging and inverse light transport. Four-time presidential award at Isfahan University.
Co-founded Imaginarium of Technology (iMT), a platform for visualizing engineering ideas that bridges science and creative thinking. A recurring theme in his public speaking.
Heshmat has given five TEDx talks across five separate events - an unusually high volume for a working scientist. He does not repeat himself. Each talk tackles a distinct angle of his obsession: how light carries more information than we bother to extract.
Ultrafast cameras, seeing around corners, and the hidden data in light. A tour of MIT's most ambitious imaging research.
A physicist's case against the AR hype cycle - and a more pragmatic vision of what immersive computing can actually become.
On bridging creative and engineering thinking - and why the Imaginarium of Technology exists as a platform.
From his PhD university - on the commercial possibilities hiding inside fundamental physics research.
Heshmat's frank assessment of where the metaverse actually is, and why Brelyon's approach differs from every headset-first bet.
His independent YouTube channel: critical engineering takes on emerging technology, future possibilities, and the gap between hype and physics.
His MIT Camera Culture team photographed light in motion using femtosecond lasers - capturing it at a trillion frames per second. Not slowing it down for science. Actually imaging its movement through space.
Brelyon's Ultra Reality works over a standard HDMI port. No custom software, no SDK, no drivers. The physics does the work at the hardware layer - your computer doesn't know anything changed.
He was at Meta running the optics team for AR glasses before founding Brelyon. The headset-skeptic had a front-row seat to every headset problem. Then he left and built the alternative.
The "Imaginarium of Technology" - his co-founded platform for engineering ideas - is run with an arts-meets-science ethos. He has described it as a space for ideas that don't fit neatly in either camp.
His Series A backers are not typical SV VCs: Lockheed Martin Ventures, Corning (the glass company), LG Technology Ventures, and UDC Ventures (organic light emitting diodes). The supply chain and the defense industry bet first.