# World Golf Tour

> World Golf Tour (WGT) is a San Francisco-based video game company behind WGT Golf, one of the most realistic free-to-play online golf games. Using patented 3D photorealistic georeferencing built from helicopter-shot, high-definition imagery, WGT recreates real-world courses like Pebble Beach, St Andrews and Bethpage Black to within roughly an inch of vertical accuracy. Launched in open beta in 2008, it grew to tens of millions of players across browser, iOS and Android, ran virtual versions of the U.S. Open with the USGA, was acquired by Topgolf in 2016, and spun back out as an independent studio on January 1, 2025.

- **Founded:** 2007
- **Headquarters:** San Francisco, United States
- **Founders:** YuChiang Cheng (Co-Founder & CEO), Chad Nelson (Co-Founder & President)
- **Team size:** ~50 employees (estimated)
- **Products:** WGT Golf, Photorealistic course engine, Virtual tournaments & championships, Course Pass
- **Notable:** Patented 3D photorealistic georeferencing recreating courses within ~1-1.5 inches of vertical accuracy, 100 million virtual rounds played by January 2011, Virtual U.S. Open with the USGA drew 2M+ qualifying rounds from 180+ countries in 2012

## Products & services

- **WGT Golf** — Free-to-play online golf game on browser, iOS and Android featuring photorealistic recreations of real courses, multiplayer stroke play and closest-to-the-hole challenges, and virtual equipment from major brands.
- **Photorealistic course engine** — Patented 3D georeferencing technology built from thousands of high-definition helicopter photographs, recreating terrain within roughly 1 to 1.5 inches of real-world vertical accuracy.
- **Virtual tournaments & championships** — Online competitions with real prizes, including Virtual U.S. Open events run in partnership with the USGA and championship tie-ins with The R&A.
- **Course Pass** — Subscription-style access introduced under independent ownership giving players early access to newly released virtual courses.

## Achievements

- Patented 3D photorealistic georeferencing recreating courses within ~1-1.5 inches of vertical accuracy
- 100 million virtual rounds played by January 2011
- Virtual U.S. Open with the USGA drew 2M+ qualifying rounds from 180+ countries in 2012
- Grew to 15M+ players and 20M+ combined app downloads
- Acquired by Topgolf in 2016, then spun back out as an independent studio in 2025

## Latest updates

- **2025-01** — WGT became an independently owned company, backed by a video-game-focused growth firm, and is no longer part of Topgolf.
- **2025-02** — Published 'A New Era for WGT,' introducing more balanced monetization including the Course Pass system for early course access.
- **2016-01** — Topgolf acquired World Golf Tour, forming the world's largest digital golf audience.

## Links

- Website: https://wgt.com
- LinkedIn: https://www.linkedin.com/company/wgtgolf
- Twitter/X: https://twitter.com/worldgolftour
- YouTube: https://www.youtube.com/user/WorldGolfTour
- Instagram: https://www.instagram.com/wgtgolf
- Facebook: https://facebook.com/WGTgolf
- TikTok: https://www.tiktok.com/@wgtgolf

---

Profile page: https://yespress.io/world-golf-tour
Published by YesPress — https://yespress.io
Last updated: 2026-06-11
