# Skool

> Skool is a Los Angeles-based software company that gives creators, coaches, and entrepreneurs one place to run a paid online community. It bundles a discussion feed, hosted courses, an events calendar, member management, and gamified leaderboards into a single flat-priced product, so a creator can charge for access without stitching together a forum, a course tool, and a payments processor. Founded in 2019 by Sam Ovens and Daniel Kang, Skool grew quietly until 2024, when Alex and Leila Hormozi took a stake and launched The Skool Games, a recurring competition that turned community-building into a public sport.

- **Founded:** 2019
- **Headquarters:** Los Angeles, California, USA
- **Founders:** Sam Ovens (Co-Founder & CEO), Daniel Kang (Co-Founder & CTO)
- **Team size:** Approximately 30-240 employees (sources vary); the About page cites around 30.
- **Products:** Skool Community Platform, Gamification & Leaderboards, The Skool Games, Skool Payments & Monetization, Skool Mobile Apps
- **Notable:** Grew to 10,000+ paying communities without a traditional venture round., Secured a strategic investment from Alex and Leila Hormozi in 2024., Launched The Skool Games, a recurring public competition that became a marketing and case-study engine.

## Products & services

- **Skool Community Platform** — An all-in-one group workspace with five core tabs: Community (a discussion feed), Classroom (hosted courses and modules), Calendar (timezone-aware events), Members (roster and levels), and Leaderboards (points-based rankings).
- **Gamification & Leaderboards** — A points system where one like equals one point; members level up from 1 to 9, with weekly, monthly, and all-time leaderboards driving engagement and retention.
- **The Skool Games** — A recurring competition where community owners compete over 90 days to add the most new monthly recurring revenue, across categories from fitness to business, launched with Alex Hormozi.
- **Skool Payments & Monetization** — Built-in subscription and one-time payments so owners can charge for community access and courses, with a transaction fee on the Pro plan.
- **Skool Mobile Apps** — iOS and Android apps giving members and owners access to communities, courses, and notifications on the go.

## Achievements

- Grew to 10,000+ paying communities without a traditional venture round.
- Secured a strategic investment from Alex and Leila Hormozi in 2024.
- Launched The Skool Games, a recurring public competition that became a marketing and case-study engine.
- Built a gamification model (1 like = 1 point) copied across the community-software category.

## Latest updates

- **2024-01** — Alex Hormozi announces a strategic investment in Skool through Acquisition.com.
- **2024-02** — The Skool Games launches as a recurring competition for community owners.
- **2025-01** — Skool continues expanding The Skool Games with high-profile prizes and category winners.

## Links

- Website: https://www.skool.com
- LinkedIn: https://www.linkedin.com/company/skool-com
- Instagram: https://www.instagram.com/skool_com/

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Profile page: https://yespress.io/skool
Published by YesPress — https://yespress.io
Last updated: 2026-08-08
