# Roblox

> Roblox is an online platform and game-creation system where users build, publish, and play 3D experiences made by other users. Rather than producing its own games, Roblox provides the engine (Roblox Studio), hosting, social layer, and a virtual currency (Robux) that lets a global community of creators turn ideas into playable worlds - and, increasingly, into income. With roughly 132 million daily active users and more than $1 billion paid out to creators in a single year, it has become one of the largest user-generated entertainment platforms in the world.

- **Founded:** 2004
- **Headquarters:** San Mateo, California, United States
- **Founders:** David Baszucki (Co-founder & CEO), Erik Cassel (Co-founder (d. 2013))
- **Team size:** ~2,500 employees (approx.)
- **Products:** Roblox (client/app), Roblox Studio, Robux, Creator Marketplace & Avatar economy, Roblox Ads / Immersive Ads
- **Notable:** Surpassed 132 million average daily active users (Q1 2026)., Paid out more than $1 billion to creators in a single year via DevEx., 31 billion hours engaged in a single quarter (Q1 2026).

## Products & services

- **Roblox (client/app)** — The free client app on PC, mobile, Xbox, and VR where users discover and play millions of user-created experiences.
- **Roblox Studio** — Free creation software with a Lua-based scripting environment, physics, rendering, and publishing tools used by developers to build and monetize experiences.
- **Robux** — The platform's virtual currency, used to buy items, access experiences, and convert into real-world earnings via the Developer Exchange (DevEx) program.
- **Creator Marketplace & Avatar economy** — A marketplace for avatar items, assets, and accessories created by users and brands.
- **Roblox Ads / Immersive Ads** — An ad platform letting brands run rewarded video and immersive in-experience advertising.
- **Brand experiences** — Branded virtual spaces and activations built for companies as a marketing and commerce channel.

## Achievements

- Surpassed 132 million average daily active users (Q1 2026).
- Paid out more than $1 billion to creators in a single year via DevEx.
- 31 billion hours engaged in a single quarter (Q1 2026).
- Went public via direct listing on the NYSE in March 2021.
- Hosted virtual concerts and events attracting tens of millions of participants.

## Latest updates

- **2026-Q1** — Revenue grew 39% YoY to $1.4B; bookings up 43% to $1.7B; DAUs up 35% to 132M; 31B hours engaged.
- **2025-FY** — Full-year revenue grew 36% to $4.9B; bookings up 55% to $6.8B; creator payouts exceeded $1B.
- **2025** — Expanded the ad platform (rewarded video) and creator monetization tools such as paid access and localized Robux pricing.

## Links

- Website: https://www.roblox.com
- LinkedIn: https://www.linkedin.com/company/roblox
- Twitter/X: https://twitter.com/Roblox
- GitHub: https://github.com/Roblox
- YouTube: https://www.youtube.com/user/roblox
- Instagram: https://www.instagram.com/roblox/
- Facebook: https://www.facebook.com/Roblox/
- TikTok: https://www.tiktok.com/@roblox

---

Profile page: https://yespress.io/roblox
Published by YesPress — https://yespress.io
Last updated: 2026-06-01
