# Glassbox Technologies

> Glassbox Technologies is a Los Angeles virtual production software company that turns real cameras into windows onto computer-generated worlds. Its flagship tool DragonFly lets a filmmaker hold an iPad or a tracked rig and 'shoot' a scene that exists only inside Unreal Engine, Unity or Maya, while its BeeHive tool keeps distributed crews synced on the same virtual set. Grown out of a VR studio and run lean on roughly $850K of convertible-note funding, Glassbox sells the off-the-shelf plumbing that used to require a custom pipeline and a studio-sized budget.

- **Founded:** 2019
- **Headquarters:** Los Angeles, California, United States
- **Founders:** Norman Wang (CEO & Co-founder), Mariana Acuna Acosta (Co-founder & Chief Product Officer), Philippa Carroll (Chief Sales & Marketing Officer), Andrew Britton (Chief Technology Officer)
- **Team size:** About 6-10 employees
- **Products:** DragonFly, BeeHive, Live Client for Unreal
- **Notable:** Grew out of Opaque Media, whose VR work included a NASA-assisted spacewalk experience., BeeHive won an Advanced Imaging Society (AIS) Lumiere Award for technical achievement., DragonFly earned an Honorable Mention for the 2022 HPA Award for Engineering Excellence.

## Products & services

- **DragonFly** — A professional cross-platform virtual camera for Unreal Engine, Unity and Maya. Filmmakers view and record CG environments and character performances in real time through a viewfinder, monitor, iPad or VR headset, with true-to-life camera and lens simulation, a real-time Simulcam mode, snapshots, bookmarks and support for tracking systems including OptiTrack, Vicon, ARKit and Vive.
- **BeeHive** — A multi-user content management and collaboration toolkit for virtual production stages - real-time review, synchronization, scene checkpointing and version control that keeps local and distributed teams working on the same virtual set across multiple workstations and platforms.
- **Live Client for Unreal** — A plugin that connects Faceware's Live Server to Unreal Engine for real-time, markerless facial capture and animation, driving digital characters and MetaHumans from an actor's performance.

## Achievements

- Grew out of Opaque Media, whose VR work included a NASA-assisted spacewalk experience.
- BeeHive won an Advanced Imaging Society (AIS) Lumiere Award for technical achievement.
- DragonFly earned an Honorable Mention for the 2022 HPA Award for Engineering Excellence.
- DragonFly was used for previsualization on Netflix's series 'Away' (via Ingenuity Studios).
- Shipped one of the first off-the-shelf, cross-platform virtual cameras (DragonFly) working across Unreal, Unity and Maya.
- Built real-time collaboration (BeeHive) that reportedly cut virtual-set iteration from hours to seconds.
- Sustained multi-year product development to DragonFly 3.2 with full Unreal Engine 5 support (January 2024).

## Latest updates

- **2024-01** — Released DragonFly 3.2 with additive recording, per-axis camera locking, direct Vicon support, WebRTC viewport streaming and OSC/Stream Deck remote control.
- **2022-05** — Introduced DragonFly 3.0, a major virtual-camera update with Unreal Engine 5 support and improved lens simulation.
- **2022-01** — Latest disclosed funding - a convertible note bringing total funding to about $850K.
- **2020-03** — Launched BeeHive multi-user collaboration and synchronization tool for virtual production.

## Links

- Website: https://glassboxtech.com
- LinkedIn: https://www.linkedin.com/company/glassboxtech
- Twitter/X: https://twitter.com/Glassboxtech
- YouTube: https://www.youtube.com/channel/UC2MDZPtB9-kScjAqpNr6TMg
- Instagram: https://www.instagram.com/glassbox_technologies/
- Facebook: https://www.facebook.com/glassboxtechnologies/

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Profile page: https://yespress.io/glassbox-technologies
Published by YesPress — https://yespress.io
Last updated: 2026-08-21
